Résolu Comment afficher la console dans Heroes of might and magic 5

Tommy lee

Expert
Bonsoir à tous.

Et oui, le jeux date un peu mais j'ai voulu me le refaire depuis le début :pt1cable:

Par contre, je n'arrive plus à afficher la console pour entrer les codes. Je me souviens qu'il y a des manip a faire dans certains fichiers et malgré toutes les recherches que j'ai fais sur le sujet, aucune ne fonctionne... :(

Est ce qu'il y a une âme charitable qui pourrai me filer un coup de mains ?

D'avance merci
 

Tommy lee

Expert
si si, j'insistes !!!!
(super constructif tout ça... :sarcastic: )

Sinon, une réponse, une vraie :lol: ?
 

MagicVitalic

Modérateur
Staff
tu cliques sur "de rien" et tu trouveras, Ô par magie, un lien vers jeuxvideos.com qui t'explique comment faire, noob :o
 

Tommy lee

Expert
Oups, c'est la fête aux boulets !
Bon, j'avais deja essayer cette manip mais elle ne marche pas.
Voici mes deux fichiers:

autoexec.cfg

//============================================================================
// User config
setvar dev_console_password = schwinge-des-todes
setvar credits_move_speed = 40
setvar ui_announcement_duration = 3500
setvar ui_flying_signs_speed = 1
setvar ui_sign_duration = 8000

setvar sound_ambient_fade_duration = 2

setvar combat_wall_fade = 0.5
setvar combat_wall_fade_in_speed = 0.7
setvar combat_wall_fade_out_speed = 0.15
setvar combat_wall_neighbours_fade = 0.1

setvar combat_tutorial_enter_delay = 2000

setvar combat_starting_delay_time = 1000
setvar combat_stir_animation_period = 60000

setvar combat_casuality_sign_duration = 1600
setvar combat_event_sign_duration = 3000

setvar adventure_max_scroll_speed = 3

pwl_press_any_key_period 1.0
pwl_press_any_key_fade 0.5

player_name_min_ui_size 2
player_name_max_ui_size 10

adventure_speed_max_time_factor 2.0

partial_fade_duration 0.1
partial_fade_dark_value 0.5

town_camera_rise_speed 15
town_camera_zoom_speed 15
town_camera_pitch_speed 0.5
town_camera_rotate_speed 0.7

//mission_camera_def_pos Fov Pitch Yaw fRod(Distance)
mission_camera_def_pos 50 -53 16 25

// combat tutorial
combat_tutorial_enabled 0

combat_force_average_arena 1

//For transparanet interface
mission_camera_limits 50 10 70 -55 -30 0 0
mission_camera_softlimits 50 11 69 -53 -32 0 0

mission_camera_zoom_speed 0.3
mission_camera_pitch_speed 5
mission_camera_yaw_speed 1.5
mission_camera_scroll_speed 1.4
//mission_camera_scroll_acceleration 100

// conquest_camera_limits fov minDistance maxDistance minPitch maxPitch minYaw maxYaw
conquest_camera_limits 50 50 100 -54.5 -54.5 0 0
conquest_camera_softlimits 50 50 100 -54.5 -54.5 0 0

hero_trace_power_1 1000
hero_trace_power_2 2000
hero_trace_power_3 3000
hero_trace 1

ATBAction_Blink_Period 0.5
ATBAction_Summon_Blink_Max 0.9
ATBAction_Summon_Blink_Min 0.6
ATBAction_Blind_Blink_Max 0.8
ATBAction_Blind_Blink_Min 0.6

random_auto

change_tb_fade 1 255 64 64
change_tb_fade 2 96 255 96
change_tb_fade 4 0 200 255

//============================================================================
// Startup
mainmenu


et le input.cfg

//===========================================================================
// Common section (always active)
//===========================================================================

// Mouse
bind +cursor_x 'MOUSE_AXIS_X'
bind +cursor_y 'MOUSE_AXIS_Y'

bindconfigure MOUSE_AXIS_X 1.2
bindconfigure MOUSE_AXIS_Y 1.2
bindconfigure MOUSE_AXIS_Z 160

// Camera
// !!! DO NOT CHANGE ANY OF THESE !!!
bind +camera_zoom 'PG_DOWN'
bind -camera_zoom 'PG_UP'
bind +camera_forward 'UP'
bind -camera_forward 'DOWN'
bind +camera_strafe 'RIGHT'
bind -camera_strafe 'LEFT'
bind -camera_pitch 'CTRL' + 'UP'
bind +camera_pitch 'CTRL' + 'DOWN'
bind +camera_rotate 'CTRL' + 'RIGHT'
bind -camera_rotate 'CTRL' + 'LEFT'

bind +camera_fps_rotate 'MOUSE_AXIS_X' + 'MOUSE_BUTTON1'
bind +camera_fps_pitch 'MOUSE_AXIS_Y' + 'MOUSE_BUTTON1'

bind -camera_zoom_mouse 'MOUSE_AXIS_Z'
bind +camera_rotate_mouse 'MOUSE_BUTTON1' + 'MOUSE_AXIS_X'
bind -camera_pitch_mouse 'MOUSE_BUTTON1' + 'MOUSE_AXIS_Y'
bind -camera_strafe_mouse 'MOUSE_BUTTON2' + 'MOUSE_AXIS_X'
bind -camera_strafe_mouse 'CTRL' + 'MOUSE_BUTTON1' + 'MOUSE_AXIS_X'
bind +camera_forward_mouse 'MOUSE_BUTTON2' + 'MOUSE_AXIS_Y'
bind +camera_forward_mouse 'CTRL' + 'MOUSE_BUTTON1' + 'MOUSE_AXIS_Y'
//END Camera

// console
bind console_run_cmd 'ENTER'
bind console_run_cmd 'NUM_ENTER'
bind console_next_cmd 'DOWN'
bind console_prev_cmd 'UP'
bind console_next_string 'HOME'
bind console_prev_string 'END'
bind console_first_string 'LCTRL' + 'HOME'
bind console_last_string 'LCTRL' + 'END'

// general
bind jd_button_0 'ESC'
bind jd_button_0 'ENTER'
bind jd_button_0 'NUM_ENTER'
bind jd_button_0 'E'
bind esc_pressed 'ESC'
bind enter_pressed 'ENTER'
bind enter_pressed 'NUM_ENTER'

bind pause 'PAUSE'
bind screenshot 'SYSRQ'

bind -mouse_wheel_scroll 'MOUSE_AXIS_Z'

bind ctrl 'CTRL'
bind shift 'SHIFT'
bind alt 'ALT'

// don't treat system key combinations as 'ESC' or 'TAB'
bind none 'CTRL' + 'ESC'
bind none 'ALT' + 'TAB'

// obsolete, but strictly need for compability with some interfaces
bind close_window 'ESC'
bind confirm_action 'ENTER'
bind confirm_action 'NUM_ENTER'

//debug keys
bind show_console '`'
bind +right_mouse_button 'MOUSE_BUTTON1'
//END debug keys

//===========================================================================
// Interface-specific sections
//===========================================================================

// adventure
bindsection adventure_screen
bind input_game_options 'F4'
bind input_esc_menu 'ESC'
bind input_esc_menu 'F10'
bind save 'F6'
bind load 'F7'
bind quicksave 'F5'
bind quickload 'F8'
bind MB_Move_Hero 'M'
bind MB_Move_Hero 'SPACE'
bind MB_Next_Hero 'N'
bind MB_Next_Hero 'TAB'
bind input_select_hero_01 '1'
bind input_select_hero_02 '2'
bind input_select_hero_03 '3'
bind input_select_hero_04 '4'
bind input_select_hero_05 '5'
bind input_select_hero_06 '6'
bind input_select_hero_07 '7'
bind input_select_hero_08 '8'
bind adv_dig 'G'
bind adv_dig 'D'
bind SpellBookWindow 'C'
bind JogDialButton 'ENTER'
bind JogDialButton 'NUM_ENTER'
bind JogDialButton 'E'
bind hero_attributes 'A'
bind hero_equipment 'I'
bind hero_skills 'K'
bind hero_abilities 'V'
bind hero_biography 'H'
bind adv_show_town 'T'
bind input_adv_show_objectives 'O'
bind input_adv_show_objectives 'Q'
bind input_adv_show_objectives_log 'L'
bind input_open_puzzle_map 'P'
bind set_camera_default_pos 'HOME'
bind +camera_rotate 'DELETE'
bind -camera_rotate 'INSERT'
bind enter_chat 'BACKSPACE'
bind enter_chat 'CTRL' + 'ENTER'
bind enter_chat 'CTRL' + 'NUM_ENTER'
bind chat_to_all 'CTRL' + 'A'
bind chat_to_team 'CTRL' + 'T'
bind chat_to_race 'CTRL' + 'R'
bind open_puzzle_map 'P'
bind flip_floor 'U'
bind flip_floor 'T'

bindsection editbox
bind esc 'ESC'
bind enter 'ENTER'
bind enter 'NUM_ENTER'
bind enter 'E'

// ghost information
bindsection ghost_info
bind close 'ESC'

bindsection mpcreate
bind back 'ESC'
bind container_up 'UP'
bind container_down 'DOWN'

// hero
bindsection hero_screen
bind hero_attributes 'A'
bind hero_equipment 'I'
bind hero_skills 'K'
bind hero_abilities 'V'
bind hero_biography 'H'
bind input_hero_page_up 'W'
bind input_hero_page_down 'S'
bind +mouse_left_button 'MOUSE_BUTTON0'

//garrison
bindsection garrison_screen
bind confirm 'ESC'
bind confirm 'ENTER'
bind confirm 'NUM_ENTER'
bind confirm 'E'


// town
bindsection town_screen
bind save 'F6'
bind load 'F7'
bind quicksave 'F5'
bind quickload 'F8'
bind enter_hall 'B'
bind enter_fort 'R'
bind enter_magic_guild 'G'
bind enter_tavern 'T'
bind enter_market 'M'
bind input_enter_special 'Q'
bind enter_blacksmith 'X'
bind buy_artifacts 'Y'
bind enter_shipyard 'Z'
bind show_town_info 'F'
bind close_town 'ESC'
bind close_town 'ENTER'
bind close_town 'NUM_ENTER'
bind close_town 'E'
bind close_flyby 'SPACE'
bind SpellBookWindow 'C'
bind hero_attributes 'A'
bind hero_equipment 'I'
bind hero_skills 'K'
bind hero_abilities 'V'
bind hero_biography 'H'
bind next_town 'N'
bind prev_town 'P'
bind input_upgrade_creatures 'U'
bind set_camera_default_pos 'HOME'
bind +mouse_left_button 'MOUSE_BUTTON0'
bind +shift 'SHIFT'
bind input_swap_heroes 'SPACE'

//saveload
bindsection saveload
bind close 'ESC'
bind save_load_enter 'ENTER'
bind save_load_enter 'NUM_ENTER'
bind save_load_esc 'ESC'

// marketplace
bindsection market_screen
bind jd_button_2 'SPACE'
bind close 'M'

// hall
bindsection town_build
bind jd_button_0 'B'
bind jd_button_1 'S'
bind jd_button_2 'SPACE'
bind jd_button_3 'A'

// fort
bindsection fort_screen
bind close 'R'
bind close 'ESC'

//mage_guild
bindsection mage_guild_screen
bind close 'G'
bind close 'ESC'

// inferno sacrifice
bindsection inferno_sacrifice_screen
bind inferno_sacrifice_close 'ESC'
bind inferno_sacrifice_close 'ENTER'
bind inferno_sacrifice_close 'NUM_ENTER'
bind inferno_sacrifice_close 'E'


// dungeon sacrifice
bindsection dungeon_sacrifice_screen
bind dungeon_sacrifice_close 'ESC'
bind dungeon_sacrifice_close 'ENTER'
bind dungeon_sacrifice_close 'NUM_ENTER'
bind dungeon_sacrifice_close 'E'


//CombatResults
bindsection combat_results
bind confirm 'ESC'
bind confirm 'ENTER'
bind confirm 'NUM_ENTER'
bind confirm 'E'

// transform_creature_base
bindsection transform_creature_base
bind close 'ESC'
bind close 'ENTER'
bind close 'NUM_ENTER'
bind close 'E'
bind +shift 'SHIFT'

// buy_war_machine_screen
bindsection buy_war_machine_screen
bind close 'ESC'
bind close 'ENTER'
bind close 'NUM_ENTER'
bind close 'E'

// Tavern screen
bindsection tavern_screen
bind close 'ESC'
bind close 'T'
bind close 'E'
bind input_page_up 'W'
bind input_page_down 'S'
bind jd_button_2 'SPACE'

// Puzzle map screen
bindsection puzzle_map
bind close_puzzle_map 'ESC'
bind close_puzzle_map 'P'
bind close_puzzle_map 'E'

// MP Profile screen
bindsection mp_profile_screen
bind close 'ESC'
bind close 'E'

// MP Register screen
bindsection mp_register_screen
bind close 'ESC'
bind close 'E'
bind return 'ENTER'
bind return 'NUM_ENTER'


// combat - fight mode
bindsection combat_screen
bind input_combat_options 'ESC'
bind input_combat_options 'F4'
bind input_combat_options 'F10'
bind input_Combat_Defend 'NUM_ENTER'
bind input_Combat_Defend 'SPACE'
bind input_Combat_Defend 'D'
bind input_Combat_Wait 'W'
bind input_Combat_AutoCombat 'A'
bind input_Combat_AutoCombat 'V'
bind input_Combat_Retreat 'R'
bind input_Combat_Retreat_Close 'R'
bind input_Combat_Cast 'C'
bind input_Combat_Cast 'S'
bind -camera_lift 'DELETE'
bind +camera_lift 'INSERT'
bind enter_chat 'BACKSPACE'
bind enter_chat 'CTRL' + 'ENTER'
bind enter_chat 'CTRL' + 'NUM_ENTER'
bind chat_to_all 'CTRL' + 'A'
bind chat_to_team 'CTRL' + 'T'
bind chat_to_race 'CTRL' + 'R'
bind input_switch_atb_log 'TAB'

// combat - tactic mode
bindsection combat_screen_tactic
bind input_combat_options 'ESC'
bind input_combat_options 'F4'
bind input_combat_options 'F10'
bind input_start_combat 'ENTER'
bind input_start_combat 'NUM_ENTER'
bind input_start_combat 'SPACE'
bind input_autoplace_army 'A'
bind input_autoplace_army 'V'
bind -camera_lift 'DELETE'
bind +camera_lift 'INSERT'
bind enter_chat 'BACKSPACE'
bind enter_chat 'CTRL' + 'ENTER'
bind enter_chat 'CTRL' + 'NUM_ENTER'
bind chat_to_all 'CTRL' + 'A'
bind chat_to_team 'CTRL' + 'T'
bind chat_to_race 'CTRL' + 'R'


// MAYA camera
bind -camera_strafe 'LALT' + 'MOUSE_BUTTON2' + 'MOUSE_AXIS_X'
//bind +camera_forward 'LALT' + 'MOUSE_BUTTON2' + 'MOUSE_AXIS_Y'
bind +camera_upward 'LALT' + 'MOUSE_BUTTON2' + 'MOUSE_AXIS_Y'
bind +camera_rotate 'LALT' + 'MOUSE_BUTTON0' + 'MOUSE_AXIS_X'
bind -camera_pitch 'LALT' + 'MOUSE_BUTTON0' + 'MOUSE_AXIS_Y'
bind -camera_zoom 'LALT' + 'MOUSE_BUTTON0' + 'MOUSE_BUTTON2' + 'MOUSE_AXIS_X'
bind +maya_camera_stub 'LALT' + 'MOUSE_BUTTON0' + 'MOUSE_BUTTON2' + 'MOUSE_AXIS_Y'
bind +camera_rotate 'RALT' + 'MOUSE_BUTTON0' + 'MOUSE_AXIS_X'
bind -camera_pitch 'RALT' + 'MOUSE_BUTTON0' + 'MOUSE_AXIS_Y'
bind -camera_strafe 'RALT' + 'MOUSE_BUTTON2' + 'MOUSE_AXIS_X'
//bind +camera_forward 'RALT' + 'MOUSE_BUTTON2' + 'MOUSE_AXIS_Y'
bind +camera_upward 'RALT' + 'MOUSE_BUTTON2' + 'MOUSE_AXIS_Y'
bind -camera_zoom 'RALT' + 'MOUSE_BUTTON0' + 'MOUSE_BUTTON2' + 'MOUSE_AXIS_X'
bind +maya_camera_stub 'RALT' + 'MOUSE_BUTTON0' + 'MOUSE_BUTTON2' + 'MOUSE_AXIS_Y'
//bind -camera_zoom 'LALT' + 'MOUSE_BUTTON1' + 'MOUSE_AXIS_X'
//bind -camera_zoom 'RALT' + 'MOUSE_BUTTON1' + 'MOUSE_AXIS_X'
//bind -camera_zoom 'LALT' + 'MOUSE_BUTTON1' + 'MOUSE_AXIS_Y'
//bind -camera_zoom 'RALT' + 'MOUSE_BUTTON1' + 'MOUSE_AXIS_Y'
bind +camera_roll 'LALT' + 'MOUSE_BUTTON1' + 'MOUSE_AXIS_X'
bind +camera_roll 'RALT' + 'MOUSE_BUTTON1' + 'MOUSE_AXIS_X'
bind -camera_roll 'LALT' + 'MOUSE_BUTTON1' + 'MOUSE_AXIS_Y'
bind -camera_roll 'RALT' + 'MOUSE_BUTTON1' + 'MOUSE_AXIS_Y'

// cutscene
bindsection cutscene_screen
bind cutscene_skip 'ESC'
bind cutscene_skip 'ENTER'
bind cutscene_skip 'NUM_ENTER'
bind cutscene_skip 'SPACE'
bind cutscene_skip 'E'
bind cutscene_skip_forward 'CTRL' + 'RIGHT'
bind cutscene_skip_forward_more 'RIGHT'
bind cutscene_skip_backward 'CTRL' + 'LEFT'
bind cutscene_skip_backward_more 'LEFT'
bind cutscene_switch_cameras 'T'
bind cutscene_speedup '='
bind cutscene_slowdown '-'
bind cutscene_resetspeed '0'
bind cutscene_speedup 'NUM_PLUS'
bind cutscene_slowdown 'NUM_MINUS'
bind cutscene_resetspeed 'NUM_MULTIPLY'

//adventure_flyby_screen
bindsection adventure_flyby_screen
bind flyby_skip 'ESC'
bind flyby_skip 'ENTER'
bind flyby_skip 'NUM_ENTER'
bind flyby_skip 'SPACE'
bind flyby_skip 'E'

// creature tutorial screen
bindsection combat_flyby_screen
bind combat_flyby_play_shot 'ENTER'
bind combat_flyby_play_shot 'NUM_ENTER'
bind combat_flyby_play_shot 'E'
bind combat_tutorial_toggle_dev_tooltip 'CTRL' + 'X'

// esc menu
bindsection esc_menu
bind close_menu 'ESC'
bind close_menu 'E'

// video screen
bindsection video_screen
bind skip_movie 'MOUSE_BUTTON0'
bind skip_movie 'MOUSE_BUTTON1'
bind skip_movie 'MOUSE_BUTTON2'
bind skip_movie 'SPACE'
bind skip_movie 'E'
bind skip_movie 'ENTER'
bind skip_movie 'NUM_ENTER'
bind skip_sequence 'ESC'

// single player menu
bindsection single_player_menu
bind prev_menu 'ESC'

// multi player menu
bindsection multi_player_menu
bind prev_menu 'ESC'

// options menu
bindsection options_menu

// spellbook_screen
bindsection spellbook_screen
bind input_previous_page 'A'
bind input_next_page 'D'
bind input_bookmark_up 'W'
bind input_bookmark_down 'S'

// hire_screen
bindsection hire_screen
bind jd_button_0 'R'
bind jd_button_2 'SPACE'
bind jd_button_4 'A'
bind add_creatures 'NUM_PLUS'
bind remove_creatures 'NUM_MINUS'

// town_info_screen
bindsection town_info_screen
bind close 'F'
bind close 'E'


Je penses avoir mis ce qu'il faut ou il faut, mais ça marche pas...

Une idée ?
 

MagicVitalic

Modérateur
Staff
j'vais te la faire simple, j'ai aussi Heroes V

Etape 1: tu vas dans ton répertoire Profiles

Etape 2: tu ouvres le fichier "autoexec.cfg" ou "autoexec_a2.cfg" avec le bloc-notes

Etapes 3: tu copies/colles ceci " setvar dev_console_password = schwinge-des-todes " à la fin du document, de telle sorte que ca ressemble à ca

Vous devez être connecté pour voir les images.


Etape 4: tu sauvegardes le tout, tu lances ton jeu, ta partie tout ca

Etape 5: pendant le jeu tu appuies sur ² et ca doit te sortir la console un peu genre

Vous devez être connecté pour voir les images.
 

MagicVitalic

Modérateur
Staff
putain ce forum fait vraiment chier, a tout recouper, ca doit etre un TOC de la direction de Best of Micro :o
 

Tommy lee

Expert
Bon, j'ai fais ce que tu m'as dit mais cela ne marche pas.
Voici mon nouveau fichier:

//============================================================================
// User config

setvar credits_move_speed = 40
setvar ui_announcement_duration = 3500
setvar ui_flying_signs_speed = 1
setvar ui_sign_duration = 8000

setvar sound_ambient_fade_duration = 2

setvar combat_wall_fade = 0.5
setvar combat_wall_fade_in_speed = 0.7
setvar combat_wall_fade_out_speed = 0.15
setvar combat_wall_neighbours_fade = 0.1

setvar combat_tutorial_enter_delay = 2000

setvar combat_starting_delay_time = 1000
setvar combat_stir_animation_period = 60000

setvar combat_casuality_sign_duration = 1600
setvar combat_event_sign_duration = 3000

setvar adventure_max_scroll_speed = 3

pwl_press_any_key_period 1.0
pwl_press_any_key_fade 0.5

player_name_min_ui_size 2
player_name_max_ui_size 10

adventure_speed_max_time_factor 2.0

partial_fade_duration 0.1
partial_fade_dark_value 0.5

town_camera_rise_speed 15
town_camera_zoom_speed 15
town_camera_pitch_speed 0.5
town_camera_rotate_speed 0.7

//mission_camera_def_pos Fov Pitch Yaw fRod(Distance)
mission_camera_def_pos 50 -53 16 25

// combat tutorial
combat_tutorial_enabled 0

combat_force_average_arena 1

//For transparanet interface
mission_camera_limits 50 10 70 -55 -30 0 0
mission_camera_softlimits 50 11 69 -53 -32 0 0

mission_camera_zoom_speed 0.3
mission_camera_pitch_speed 5
mission_camera_yaw_speed 1.5
mission_camera_scroll_speed 1.4
//mission_camera_scroll_acceleration 100

// conquest_camera_limits fov minDistance maxDistance minPitch maxPitch minYaw maxYaw
conquest_camera_limits 50 50 100 -54.5 -54.5 0 0
conquest_camera_softlimits 50 50 100 -54.5 -54.5 0 0

hero_trace_power_1 1000
hero_trace_power_2 2000
hero_trace_power_3 3000
hero_trace 1

ATBAction_Blink_Period 0.5
ATBAction_Summon_Blink_Max 0.9
ATBAction_Summon_Blink_Min 0.6
ATBAction_Blind_Blink_Max 0.8
ATBAction_Blind_Blink_Min 0.6

random_auto

change_tb_fade 1 255 64 64
change_tb_fade 2 96 255 96
change_tb_fade 4 0 200 255

//============================================================================
// Startup
mainmenu
setvar dev_console_password = schwinge-des-todes

Comme tu peux le voir, on a pas tout à fait le même.
Mais j'ai bien mis la phrase a la fin et rien ne se passe si j'appuie sur ² ou sur '
Tu peux pas me donner une copie de tes deux fichiers pour faire plus simple ?
 

MagicVitalic

Modérateur
Staff
apparemment dans le fichier config, il y a une ligne "toggle bind console" vérifie si tu as ² ou ` a la place

ps: je joue a Tribes of the East c'est pas sur que ca marche.
et j'ai la flemme d'installer Heroes 5 of Might & Magic ou Hammers of Fate pour tester :o
 

Tommy lee

Expert
Alors non, je n'ai pas de "toggle blind console" ni dans input.cfg ni dans autoexe.cfg
Par contre, j'ai: bind show_console '*'
Mais même en utilisant cette touche, rien ne se passe...
 
M

Membre supprimé 1

Invité
Il faut le faire ds le fichier input qui se trouve ds Mes Documents et pas ds le repertoire du je
 

MagicVitalic

Modérateur
Staff
Dans Mes Documents\My Games\Heroes of Might & Magic V\Profiles\*****\inputa2.cfg
 

Tommy lee

Expert
Bon, toujours pas !!!!

Voici ce que j'ai:

Je suis sous vista donc, dans mon dossier qui est dans "C:\Users\moi\Documents\My Games\Heroes of Might and Magic V\Profiles\moi"

Le fichier input.cfg:

//===========================================================================
// Common section (always active)
//===========================================================================

// Mouse
bind +cursor_x 'MOUSE_AXIS_X'
bind +cursor_y 'MOUSE_AXIS_Y'

bindconfigure MOUSE_AXIS_X 1.2
bindconfigure MOUSE_AXIS_Y 1.2
bindconfigure MOUSE_AXIS_Z 160

// Camera
// !!! DO NOT CHANGE ANY OF THESE !!!
bind +camera_zoom 'PG_DOWN'
bind -camera_zoom 'PG_UP'
bind +camera_forward 'UP'
bind -camera_forward 'DOWN'
bind +camera_strafe 'RIGHT'
bind -camera_strafe 'LEFT'
bind -camera_pitch 'CTRL' + 'UP'
bind +camera_pitch 'CTRL' + 'DOWN'
bind +camera_rotate 'CTRL' + 'RIGHT'
bind -camera_rotate 'CTRL' + 'LEFT'

bind +camera_fps_rotate 'MOUSE_AXIS_X' + 'MOUSE_BUTTON1'
bind +camera_fps_pitch 'MOUSE_AXIS_Y' + 'MOUSE_BUTTON1'

bind -camera_zoom_mouse 'MOUSE_AXIS_Z'
bind +camera_rotate_mouse 'MOUSE_BUTTON1' + 'MOUSE_AXIS_X'
bind -camera_pitch_mouse 'MOUSE_BUTTON1' + 'MOUSE_AXIS_Y'
bind -camera_strafe_mouse 'MOUSE_BUTTON2' + 'MOUSE_AXIS_X'
bind -camera_strafe_mouse 'CTRL' + 'MOUSE_BUTTON1' + 'MOUSE_AXIS_X'
bind +camera_forward_mouse 'MOUSE_BUTTON2' + 'MOUSE_AXIS_Y'
bind +camera_forward_mouse 'CTRL' + 'MOUSE_BUTTON1' + 'MOUSE_AXIS_Y'
//END Camera

// console
bind console_run_cmd 'ENTER'
bind console_run_cmd 'NUM_ENTER'
bind console_next_cmd 'DOWN'
bind console_prev_cmd 'UP'
bind console_next_string 'HOME'
bind console_prev_string 'END'
bind console_first_string 'LCTRL' + 'HOME'
bind console_last_string 'LCTRL' + 'END'
bind show_console '²' ------------ Voila la phrase que j'ai rajoutée, j'ai mis la touche ² à la place

// general
bind jd_button_0 'ESC'
bind jd_button_0 'ENTER'
bind jd_button_0 'NUM_ENTER'
bind jd_button_0 'E'
bind esc_pressed 'ESC'
bind enter_pressed 'ENTER'
bind enter_pressed 'NUM_ENTER'

bind pause 'PAUSE'
bind screenshot 'SYSRQ'

bind -mouse_wheel_scroll 'MOUSE_AXIS_Z'

bind ctrl 'CTRL'
bind shift 'SHIFT'
bind alt 'ALT'

// don't treat system key combinations as 'ESC' or 'TAB'
bind none 'CTRL' + 'ESC'
bind none 'ALT' + 'TAB'

// obsolete, but strictly need for compability with some interfaces
bind close_window 'ESC'
bind confirm_action 'ENTER'
bind confirm_action 'NUM_ENTER'

//debug keys
bind +right_mouse_button 'MOUSE_BUTTON1'
bind show_console ´`´
//END debug keys

//===========================================================================
// Interface-specific sections
//===========================================================================

// adventure
bindsection adventure_screen
bind input_game_options 'F4'
bind input_esc_menu 'ESC'
bind input_esc_menu 'F10'
bind save 'F6'
bind load 'F7'
bind quicksave 'F5'
bind quickload 'F8'
bind MB_Move_Hero 'M'
bind MB_Move_Hero 'SPACE'
bind MB_Next_Hero 'N'
bind MB_Next_Hero 'TAB'
bind input_select_hero_01 '1'
bind input_select_hero_02 '2'
bind input_select_hero_03 '3'
bind input_select_hero_04 '4'
bind input_select_hero_05 '5'
bind input_select_hero_06 '6'
bind input_select_hero_07 '7'
bind input_select_hero_08 '8'
bind adv_dig 'G'
bind adv_dig 'D'
bind SpellBookWindow 'C'
bind JogDialButton 'ENTER'
bind JogDialButton 'NUM_ENTER'
bind JogDialButton 'E'
bind hero_attributes 'A'
bind hero_equipment 'I'
bind hero_skills 'K'
bind hero_abilities 'V'
bind hero_biography 'H'
bind adv_show_town 'T'
bind input_adv_show_objectives 'O'
bind input_adv_show_objectives 'Q'
bind input_adv_show_objectives_log 'L'
bind input_open_puzzle_map 'P'
bind set_camera_default_pos 'HOME'
bind +camera_rotate 'DELETE'
bind -camera_rotate 'INSERT'
bind enter_chat 'BACKSPACE'
bind enter_chat 'CTRL' + 'ENTER'
bind enter_chat 'CTRL' + 'NUM_ENTER'
bind chat_to_all 'CTRL' + 'A'
bind chat_to_team 'CTRL' + 'T'
bind chat_to_race 'CTRL' + 'R'
bind open_puzzle_map 'P'
bind flip_floor 'U'
bind flip_floor 'T'

bindsection editbox
bind esc 'ESC'
bind enter 'ENTER'
bind enter 'NUM_ENTER'
bind enter 'E'

// ghost information
bindsection ghost_info
bind close 'ESC'

bindsection mpcreate
bind back 'ESC'
bind container_up 'UP'
bind container_down 'DOWN'

// hero
bindsection hero_screen
bind hero_attributes 'A'
bind hero_equipment 'I'
bind hero_skills 'K'
bind hero_abilities 'V'
bind hero_biography 'H'
bind input_hero_page_up 'W'
bind input_hero_page_down 'S'
bind +mouse_left_button 'MOUSE_BUTTON0'

//garrison
bindsection garrison_screen
bind confirm 'ESC'
bind confirm 'ENTER'
bind confirm 'NUM_ENTER'
bind confirm 'E'


// town
bindsection town_screen
bind save 'F6'
bind load 'F7'
bind quicksave 'F5'
bind quickload 'F8'
bind enter_hall 'B'
bind enter_fort 'R'
bind enter_magic_guild 'G'
bind enter_tavern 'T'
bind enter_market 'M'
bind input_enter_special 'Q'
bind enter_blacksmith 'X'
bind buy_artifacts 'Y'
bind enter_shipyard 'Z'
bind show_town_info 'F'
bind close_town 'ESC'
bind close_town 'ENTER'
bind close_town 'NUM_ENTER'
bind close_town 'E'
bind close_flyby 'SPACE'
bind SpellBookWindow 'C'
bind hero_attributes 'A'
bind hero_equipment 'I'
bind hero_skills 'K'
bind hero_abilities 'V'
bind hero_biography 'H'
bind next_town 'N'
bind prev_town 'P'
bind input_upgrade_creatures 'U'
bind set_camera_default_pos 'HOME'
bind +mouse_left_button 'MOUSE_BUTTON0'
bind +shift 'SHIFT'
bind input_swap_heroes 'SPACE'

//saveload
bindsection saveload
bind close 'ESC'
bind save_load_enter 'ENTER'
bind save_load_enter 'NUM_ENTER'
bind save_load_esc 'ESC'

// marketplace
bindsection market_screen
bind jd_button_2 'SPACE'
bind close 'M'

// hall
bindsection town_build
bind jd_button_0 'B'
bind jd_button_1 'S'
bind jd_button_2 'SPACE'
bind jd_button_3 'A'

// fort
bindsection fort_screen
bind close 'R'
bind close 'ESC'

//mage_guild
bindsection mage_guild_screen
bind close 'G'
bind close 'ESC'

// inferno sacrifice
bindsection inferno_sacrifice_screen
bind inferno_sacrifice_close 'ESC'
bind inferno_sacrifice_close 'ENTER'
bind inferno_sacrifice_close 'NUM_ENTER'
bind inferno_sacrifice_close 'E'


// dungeon sacrifice
bindsection dungeon_sacrifice_screen
bind dungeon_sacrifice_close 'ESC'
bind dungeon_sacrifice_close 'ENTER'
bind dungeon_sacrifice_close 'NUM_ENTER'
bind dungeon_sacrifice_close 'E'


//CombatResults
bindsection combat_results
bind confirm 'ESC'
bind confirm 'ENTER'
bind confirm 'NUM_ENTER'
bind confirm 'E'

// transform_creature_base
bindsection transform_creature_base
bind close 'ESC'
bind close 'ENTER'
bind close 'NUM_ENTER'
bind close 'E'
bind +shift 'SHIFT'

// buy_war_machine_screen
bindsection buy_war_machine_screen
bind close 'ESC'
bind close 'ENTER'
bind close 'NUM_ENTER'
bind close 'E'

// Tavern screen
bindsection tavern_screen
bind close 'ESC'
bind close 'T'
bind close 'E'
bind input_page_up 'W'
bind input_page_down 'S'
bind jd_button_2 'SPACE'

// Puzzle map screen
bindsection puzzle_map
bind close_puzzle_map 'ESC'
bind close_puzzle_map 'P'
bind close_puzzle_map 'E'

// MP Profile screen
bindsection mp_profile_screen
bind close 'ESC'
bind close 'E'

// MP Register screen
bindsection mp_register_screen
bind close 'ESC'
bind close 'E'
bind return 'ENTER'
bind return 'NUM_ENTER'


// combat - fight mode
bindsection combat_screen
bind input_combat_options 'ESC'
bind input_combat_options 'F4'
bind input_combat_options 'F10'
bind input_Combat_Defend 'NUM_ENTER'
bind input_Combat_Defend 'SPACE'
bind input_Combat_Defend 'D'
bind input_Combat_Wait 'W'
bind input_Combat_AutoCombat 'A'
bind input_Combat_AutoCombat 'V'
bind input_Combat_Retreat 'R'
bind input_Combat_Retreat_Close 'R'
bind input_Combat_Cast 'C'
bind input_Combat_Cast 'S'
bind -camera_lift 'DELETE'
bind +camera_lift 'INSERT'
bind enter_chat 'BACKSPACE'
bind enter_chat 'CTRL' + 'ENTER'
bind enter_chat 'CTRL' + 'NUM_ENTER'
bind chat_to_all 'CTRL' + 'A'
bind chat_to_team 'CTRL' + 'T'
bind chat_to_race 'CTRL' + 'R'
bind input_switch_atb_log 'TAB'

// combat - tactic mode
bindsection combat_screen_tactic
bind input_combat_options 'ESC'
bind input_combat_options 'F4'
bind input_combat_options 'F10'
bind input_start_combat 'ENTER'
bind input_start_combat 'NUM_ENTER'
bind input_start_combat 'SPACE'
bind input_autoplace_army 'A'
bind input_autoplace_army 'V'
bind -camera_lift 'DELETE'
bind +camera_lift 'INSERT'
bind enter_chat 'BACKSPACE'
bind enter_chat 'CTRL' + 'ENTER'
bind enter_chat 'CTRL' + 'NUM_ENTER'
bind chat_to_all 'CTRL' + 'A'
bind chat_to_team 'CTRL' + 'T'
bind chat_to_race 'CTRL' + 'R'


// MAYA camera
bind -camera_strafe 'LALT' + 'MOUSE_BUTTON2' + 'MOUSE_AXIS_X'
//bind +camera_forward 'LALT' + 'MOUSE_BUTTON2' + 'MOUSE_AXIS_Y'
bind +camera_upward 'LALT' + 'MOUSE_BUTTON2' + 'MOUSE_AXIS_Y'
bind +camera_rotate 'LALT' + 'MOUSE_BUTTON0' + 'MOUSE_AXIS_X'
bind -camera_pitch 'LALT' + 'MOUSE_BUTTON0' + 'MOUSE_AXIS_Y'
bind -camera_zoom 'LALT' + 'MOUSE_BUTTON0' + 'MOUSE_BUTTON2' + 'MOUSE_AXIS_X'
bind +maya_camera_stub 'LALT' + 'MOUSE_BUTTON0' + 'MOUSE_BUTTON2' + 'MOUSE_AXIS_Y'
bind +camera_rotate 'RALT' + 'MOUSE_BUTTON0' + 'MOUSE_AXIS_X'
bind -camera_pitch 'RALT' + 'MOUSE_BUTTON0' + 'MOUSE_AXIS_Y'
bind -camera_strafe 'RALT' + 'MOUSE_BUTTON2' + 'MOUSE_AXIS_X'
//bind +camera_forward 'RALT' + 'MOUSE_BUTTON2' + 'MOUSE_AXIS_Y'
bind +camera_upward 'RALT' + 'MOUSE_BUTTON2' + 'MOUSE_AXIS_Y'
bind -camera_zoom 'RALT' + 'MOUSE_BUTTON0' + 'MOUSE_BUTTON2' + 'MOUSE_AXIS_X'
bind +maya_camera_stub 'RALT' + 'MOUSE_BUTTON0' + 'MOUSE_BUTTON2' + 'MOUSE_AXIS_Y'
//bind -camera_zoom 'LALT' + 'MOUSE_BUTTON1' + 'MOUSE_AXIS_X'
//bind -camera_zoom 'RALT' + 'MOUSE_BUTTON1' + 'MOUSE_AXIS_X'
//bind -camera_zoom 'LALT' + 'MOUSE_BUTTON1' + 'MOUSE_AXIS_Y'
//bind -camera_zoom 'RALT' + 'MOUSE_BUTTON1' + 'MOUSE_AXIS_Y'
bind +camera_roll 'LALT' + 'MOUSE_BUTTON1' + 'MOUSE_AXIS_X'
bind +camera_roll 'RALT' + 'MOUSE_BUTTON1' + 'MOUSE_AXIS_X'
bind -camera_roll 'LALT' + 'MOUSE_BUTTON1' + 'MOUSE_AXIS_Y'
bind -camera_roll 'RALT' + 'MOUSE_BUTTON1' + 'MOUSE_AXIS_Y'

// cutscene
bindsection cutscene_screen
bind cutscene_skip 'ESC'
bind cutscene_skip 'ENTER'
bind cutscene_skip 'NUM_ENTER'
bind cutscene_skip 'SPACE'
bind cutscene_skip 'E'
bind cutscene_skip_forward 'CTRL' + 'RIGHT'
bind cutscene_skip_forward_more 'RIGHT'
bind cutscene_skip_backward 'CTRL' + 'LEFT'
bind cutscene_skip_backward_more 'LEFT'
bind cutscene_switch_cameras 'T'
bind cutscene_speedup '='
bind cutscene_slowdown '-'
bind cutscene_resetspeed '0'
bind cutscene_speedup 'NUM_PLUS'
bind cutscene_slowdown 'NUM_MINUS'
bind cutscene_resetspeed 'NUM_MULTIPLY'

//adventure_flyby_screen
bindsection adventure_flyby_screen
bind flyby_skip 'ESC'
bind flyby_skip 'ENTER'
bind flyby_skip 'NUM_ENTER'
bind flyby_skip 'SPACE'
bind flyby_skip 'E'

// creature tutorial screen
bindsection combat_flyby_screen
bind combat_flyby_play_shot 'ENTER'
bind combat_flyby_play_shot 'NUM_ENTER'
bind combat_flyby_play_shot 'E'
bind combat_tutorial_toggle_dev_tooltip 'CTRL' + 'X'

// esc menu
bindsection esc_menu
bind close_menu 'ESC'
bind close_menu 'E'

// video screen
bindsection video_screen
bind skip_movie 'MOUSE_BUTTON0'
bind skip_movie 'MOUSE_BUTTON1'
bind skip_movie 'MOUSE_BUTTON2'
bind skip_movie 'SPACE'
bind skip_movie 'E'
bind skip_movie 'ENTER'
bind skip_movie 'NUM_ENTER'
bind skip_sequence 'ESC'

// single player menu
bindsection single_player_menu
bind prev_menu 'ESC'

// multi player menu
bindsection multi_player_menu
bind prev_menu 'ESC'

// options menu
bindsection options_menu

// spellbook_screen
bindsection spellbook_screen
bind input_previous_page 'A'
bind input_next_page 'D'
bind input_bookmark_up 'W'
bind input_bookmark_down 'S'

// hire_screen
bindsection hire_screen
bind jd_button_0 'R'
bind jd_button_2 'SPACE'
bind jd_button_4 'A'
bind add_creatures 'NUM_PLUS'
bind remove_creatures 'NUM_MINUS'

// town_info_screen
bindsection town_info_screen
bind close 'F'
bind close 'E'






Et voici le fichier user.cfg dans le même dossier :

//============================================================================
// generated by the game, please do not modify
//============================================================================
setvar Options.Tooltips.HoverTimeout = 1
setvar Options.Tooltips.RightClickEnabled = 1
setvar Options.Tutorial.Blink.end_of_turn_blink = 1
setvar Options.Tutorial.Blink.move_hero_blink = 1
setvar Options.Tutorial.Blink.scenario_info_blink = 1
setvar Options.Tutorial.Msg.c1_m1_t1 = 1
setvar Options.Tutorial.Msg.c1_m1_t2 = 1
setvar Options.Tutorial.Msg.c1_m1_t3_1 = 1
setvar Options.Tutorial.Msg.c1_m1_t6_1 = 1
setvar Options.Tutorial.Msg.c1_m1_t6_2 = 1
setvar adapter_to_use = 0
setvar adventure_quick_combat = 0
setvar adventure_scroll_speed = 1
setvar adventure_speed_ai = 2
setvar adventure_speed_human = 3
setvar ai_time_limit = 180000
setvar app_always_active = 0
setvar autosave = 0
setvar camera_cinematic = 1
setvar combat_dynamic_mode = 0
setvar combat_new_autoplacing = 1
setvar combat_show_grid = 1
setvar combat_show_movement_shade = 1
setvar combat_show_target_shade = 1
setvar combat_time_factor = 3
setvar combat_transparent_walls = 1
setvar combat_tutorial_autoexit = 1
setvar combat_tutorial_autostart = 1
setvar cool_path = 0
setvar custom_game_show_mp_maps = 0
setvar dev_console_password = schwinge-des-todes -------------------------------voici la phrase rajoutée
setvar dm_connection_timeout = 20
setvar duel_realtime_default = 0
setvar editor_camera_move_speed = 2
setvar editor_camera_rotate_speed = 2
setvar game_camerasensitivity = 1
setvar game_camerasensitivity_mouse = 1
setvar game_invertscrollx = 0
setvar game_invertscrollx_mouse = 0
setvar game_invertscrolly = 0
setvar game_invertscrolly_mouse = 0
setvar game_invertturnx = 0
setvar game_invertturnx_mouse = 0
setvar game_invertturny = 0
setvar game_invertturny_mouse = 0
setvar game_scrollsensitivity = 1
setvar game_scrollsensitivity_mouse = 1
setvar gfx_anisotropic_filter = 8
setvar gfx_ban_lags = 0
setvar gfx_depth_tex_resolution = 1024
setvar gfx_dynamic_lights = 1
setvar gfx_effect_alpha_treshold = 0
setvar gfx_fix_ban_np2 = 0
setvar gfx_fix_nv_np2_hack = 0
setvar gfx_frame_transition = 1
setvar gfx_fsaa = 4
setvar gfx_fullscreen = 1
setvar gfx_gamma = 1
setvar gfx_hsr = 2
setvar gfx_lag = 1
setvar gfx_lm_calc = 0
setvar gfx_lm_quality = 1
setvar gfx_lod_switch_distance = 300
setvar gfx_nopixelshaders = 0
setvar gfx_noshadows = 0
setvar gfx_particles = 1
setvar gfx_quality = 4
setvar gfx_register_resolution = 1
setvar gfx_resolution = 1440x900
setvar gfx_shadows_quality = 0
setvar gfx_static_nooverwrite = 1
setvar gfx_texture_mip = 0
setvar gfx_vsync = 0
setvar gfx_water_amplitude = 0.01
setvar gfx_water_frequence = 4000
setvar gfx_water_length = 5.13
setvar gfx_water_reflection = 1
setvar h5_simple_render = 0
setvar hero_trace = 1
setvar invert_camera = 1
setvar mission_camera_proj_center_x = 0
setvar mission_camera_proj_center_y = 0
setvar movement_reminder = 1
setvar net_load_timeout = 20
setvar net_multiplayer_init_timeout = 10
setvar net_ubicom_init_timeout = 10
setvar prefer_special_hero_trail = 0
setvar save_before_combat = 0
setvar select_campaign_mission_difficulty = 0
setvar shadow_on_trees = 1
setvar skip_adventure_flyby = 0
setvar sound_ambient_enable = 1
setvar sound_musicvolume = 0.7
setvar sound_sfxvolume = 0.7
setvar special_win_x_pos = 0
setvar terra_quality = 0
setvar town_camerainvert_pitch = 0
setvar town_camerainvert_rotation = 0
setvar tutorial_reset = 0
setvar tutorial_show = 1
setvar ui_open_atb_bar = 1
setvar ui_open_chat_in_game = 1
setvar ui_open_hero_town_list = 1
setvar ui_open_minimap = 1
setvar ui_open_res_bar = 1
setvar ui_use_hwcursor = 0
setvar view_state = 0




Qu'en pensez vous ?
 

nirannor

Nouveau membre
Bonjour,

J'ai le même soucis que tommy lee. J'ai beau mettre dans les bons fichiers les lignes de commandes, la console ne s'ouvre pas.

Si quelqu'un a une idée...
 
Vous devez vous inscrire ou vous connecter pour répondre ici.
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